3/31/2023 0 Comments Review sherlock devils daughter![]() Admittedly, this doesn’t change all that much: the writing and voice acting are still decent, with a few notable exceptions (such as the grating caricature of Sherlock’s daughter), and even Sherlock is a little less forthright-a little less of a decorous bore-which makes him slightly more enjoyable to be around. Watson-with Holmes transforming into a bit of a Jon Hamm-alike. This is partly due to the sprightly redesigns of both Sherlock and his trusty sidekick Dr. If you’ve played Crimes & Punishments, locations like Scotland Yard and Sherlock’s flat on Baker Street will be instantly familiar, yet The Devil’s Daughter still resembles a soft reboot of sorts. There’s some foreshadowing sprinkled throughout that alludes to the titular Devil’s Daughter, but otherwise these are all disparate cases, branching a range of interesting subjects, from peculiar murders, to a deceptive traffic accident, and even an attempt on Sherlock’s life. Without the need to stretch out one case over the length of an entire game, these bite-sized stories are free to move along at a fairly brisk pace, maintaining suspense throughout and hitting satisfying crescendos. As with Crimes & Punishments, this partition of cases is structurally sound. ![]() The latest entry in the series, Sherlock Holmes: The Devil’s Daughter, takes this unusual premise and applies it to five new Sherlockian tales of intrigue, suspense, and grey moral quandaries. With no wrong answers, it was less a game about rights and wrongs, and more about your interpretation, where Sherlock’s moral compass was your obligation, and you were forced to decide if these people should walk free, spend time behind bars, or worse. Sure, it may have been somewhat easy to uncover all of the clues with Sherlock’s full range of near supernatural powers at your disposal, but piecing each clue together, arriving at a plausible conclusion, and being confident that you were convicting the right suspect was an altogether different beast. Its last entry, 2014’s Crimes & Punishments, answered these queries more astutely than most by placing the onus of responsibility squarely in the player’s hands. These are all questions Ukrainian developer Frogwares is accustomed to answering, having developed nine Sherlock Holmes games over the past fifteen years. Every Sherlock Holmes game is burdened with a question of “how?” How do you adapt the world’s greatest detective for the interactive medium of video games? How do you give players the power fantasy of embodying the man with all the answers, without diminishing a crucial sense of challenge? How do you test a player’s investigative skills, without it feeling like they’re just following Sherlock’s lead?
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